![]() ![]() Shadow Complex has always been really important to us. But it's been cool having more games out there like this that I love playing. Microsoft would call me every couple of days and tell me another developer came in again and pitched their Metroidvania or their Shadow Complex game. Even within weeks after Shadow Complex came out, we started winning all these Editor's Choice Awards and sold tons we eventually started winning Game of the Year awards. I'm not saying we're directly responsible for it or even at all, but it was interesting to see the response. There's a ton of games that have come since Shadow Complex. I look now and I have Ori and the Blind Forest, I have Guacamelee!, I have Insanely Twisted Shadow Planet, and I've got Axiom Verge. I had a secret hope that there'd be other developers out there that would play it and love it and they'd do well enough that they'd be like, "We should go make a game in that genre!" The game-as fun as it was to me-didn't have the pure magic of discovery because I placed all the secrets. But I knew where everything in Shadow Complex was because we made it. We had an inkling, and I believed there were people out there that loved Metroid and Castlevania as much as I did. It's interesting because you never truly know how people are going to respond to it. Had you expected the game to have such a strong response? Shadow Complex was one of the best-selling Xbox 360 downloadable titles in 2009, and-in some ways-was responsible for games of its type gaining more traction in mainstream game development. It literally took that long for a window of opportunity to present itself where we could do it.īy clicking 'enter', you agree to GameSpot's Abrams, it gave us an opportunity to look at the state of things again.Īs soon as an opportunity presented itself where we could take the time and update Shadow Complex's code base to bring it forward, we grabbed it. Infinity Blade was a huge game that really shifted our focus for several years, but as we finished Infinity Blade III and started working on Spyjinx with J.J. Honestly, we've been looking for that opportunity since Shadow Complex came out. ![]() ![]() We needed to find a way to bring it to a wider audience not only so more people can have a chance to play it, but so that history doesn't leave it behind. But a big step in that effort was finding a way to not have Shadow Complex only be on one system. We love that game and we love the genre, and there's always more that we've been hoping to do with it. Mustard: Shadow Complex has always been really important to us. What made now the right time to come back to Shadow Complex? Mustard shared his thoughts on a variety of topics, including Shadow Complex's remaster, the possibility for a sequel, and Chair's Spyjinx, an upcoming action strategy-RPG made in collaboration with film director J.J. We recently talked with Donald Mustard, the founder and creative director of Shadow Complex developer Chair. While the game had previously only been available on Xbox 360, it's now coming back into the spotlight on PC and Xbox One ( with a PS4 version in May) thanks to Shadow Complex Remastered. Its approach towards the classic Metroidvania formula was well-received, even earning an 8.5 in our review. When Shadow Complex launched in 2009, it broke Xbox Arcade sales records, selling over 200,000 units in its first week. ![]()
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